Maths

Maths · Pioneers 11–15 · Year 9

Probability and statistics

Is that game fair?

0/6

What you will learn

  • Calculate theoretical probability and use sample spaces and tree diagrams
  • Compare experimental and theoretical probability
  • Choose and calculate mean, median, mode and range and critique their use
  • Draw and interpret scatter graphs, correlation and lines of best fit

Helpful to know first: Fractions, decimals, percentages

Your next step: DiscoverGo
I need help
  1. Discover

    Think first: Is that game fair? Say or jot one idea before you read on.

  2. Learn — core route

    • Two-dice sample space grid
    • Fair/unfair game design
    • Class height vs arm-span scatter

    Lessons in this subject: Learn Topics · Maths

  3. Practise — check a common mix-up

    After 5 heads in a row, tails is now more likely.

    Correlation proves causation.

  4. Apply / Create — Fair Game Investigation

    Design a game, predict its theoretical probabilities, run 50 trials, compare results, and write a verdict on fairness with charts.

    Evidence type: experiment record · accessible alternative always allowed (speak it, draw it, or show an adult).

    How it is judged (rubric)
    • Beginning: Runs trials
    • Developing: Theory vs experiment compared
    • Secure: Sample space, 50 trials, charts and reasoned verdict
    • Extending: Redesigns the game to be fair and proves it
  5. Explain — say what you did

  6. Review later

    We'll offer a quick memory check in 7, 21 and 45 days. Mark this done and your Today page will remind you gently.

For grown-ups · framework mappings

  • aligned to UK NC · KS3 Probability; Statistics
  • aligned to Common Core · 7.SP.C, 8.SP.A

Status: Live · reviewed

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