Technology & AI
ICT · Explorers 7–10 · Years 2–5
Scratch games and data
How do games know when you've won?
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What you will learn
- Use sequence, repetition and selection in Scratch
- Use variables to keep score
- Collect and present data in a chart
- Explain how to stay safe: passwords, personal information, kind messages
Helpful to know first: Basic Scratch navigation
Your next step: DiscoverGo
Discover
Think first: How do games know when you've won? Say or jot one idea before you read on.
Learn — core route
- Maze game with score
- Survey and bar chart
- Password strength challenge
Lessons in this subject: Learn Topics · ICT
Practise — check a common mix-up
A variable is a kind of sprite.
A strong password is your pet's name.
Apply / Create — Score-Keeping Game
Build a Scratch game with a scoring variable and an end condition; share the project and a 3-sentence explanation.
Evidence type: code · accessible alternative always allowed (speak it, draw it, or show an adult).
How it is judged (rubric)
- Beginning: Sprite moves
- Developing: Uses repeat and if
- Secure: Variable score with working end condition, explained
- Extending: Levels, lives or difficulty setting
Explain — say what you did
Review later
We'll offer a quick memory check in 7, 21 and 45 days. Mark this done and your Today page will remind you gently.
For grown-ups · framework mappings
- aligned to UK NC (Computing) · KS2 Computing: programs; data
- aligned to CSTA-aligned · 1B-AP-09
Status: Live · reviewed
